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Unfocused Thoughts After Skimming WFRP 1e

Today was the first day I was able to look over the new copy of WFRP 1e I got for $5 off of amazon.  I've only previously dealt with 2e -- which I love -- and I believe someone on G+ wanted me to say what I thought about 1e once I got it.  I've only skimmed it a bit at this point, so here are the things I noticed just flipping through the pages.

  • Holy shit! This is awesome!
  • There doesn't seem to be the same kind of unified mechanic that exists in 2e, which kind of saddens me.
  • The monster list is much more robust than the one found in 2e's corebook.  
  • Wait... WFRP rules for random encounters and treasure? I'm in love.  Does anyone know if they port over well to 2e?
  • There's a lot of... stuff in here.
  • The more I look at it, the angrier I get at my 2e book.  I think I like 2e's system better, but the amount of material in 1e makes 2e look like crippleware.
  • The art ranges from mediocre to evocative, and I absolutely love the cover.
  • There's a Jabberwock on the monster list.  I approve.
  • There's also an entry for boars.  Some may find this boring, but boars are fucking mean.
  • I like how the careers are divided up into types.  SBVD does this too, and I may make new tables for 2e that incorporate the materials from those two games.
  • There is a certain irony in the fact that my copy of 1e is less beat up than my copy of 2e; however, since it's a softcover I doubt that will last long.
  • There is a lot more info on the different states in the Old World.  It'll be interesting to read over Bretonnia to see how it's different.  From what I've heard, I think I'll enjoy the 2e version better.
  • Alignment?!
  • The organization seems a bit... off, but it's nowhere near as bad as the DMG.
That's it for now.  I'll make a more complete report after reading through it some more.

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