Here are his questions and my quickie answers for Wessex.
- Ability scores generation method? - 3d6 in order
- How are death and dying handled? - 0 is out, -1 is dead
- What about raising the dead? - 1,250gp; 1,000gp in advance
- How are replacement PCs handled? - roll, then beam in
- Initiative: individual, group, or something else? - group d6, high wins, tie goes to players
- Are there critical hits and fumbles? How do they work? - 1 fumble, 20 crit, Arduin charts
- Do I get any benefits for wearing a helmet? - can save you from a head crit
- Can I hurt my friends if I fire into melee or do something similarly silly? - possibly
- Will we need to run from some encounters, or will we be able to kill everything? - run!
- Level-draining monsters: yes or no? - yes
- Are there going to be cases where a failed save results in PC death? - yes
- How strictly are encumbrance & resources tracked? - not very strict most of the time
- What's required when my PC gains a level? Training? Do I get new spells automatically? Can it happen in the middle of an adventure, or do I have to wait for down time? - immediate advances, MU types get one new random spell
- What do I get experience for? - treasure, defeating foes, carousing, exploring
- How are traps located? Description, dice rolling, or some combination? - either/or
- Are retainers encouraged and how does morale work? - yes, I sometimes roll BX morale
- How do I identify magic items? read magic or consult the local witch (250gp)
- Can I buy magic items? Oh, come on: how about just potions? - random potion d6x100gp
- Can I create magic items? When and how? - only at high levels, per BX
- What about splitting the party? - go for it
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